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- ╔═════════════════════╗
- ═══════════════════════════╣█▓▓▒░ C A B A L ░▒▓▓█╠═══════════════════════════════
- ╚═════════════════════╝
-
- File : Depending on what zip you've down-loaded. This
- text file accompanies all CABAL files.
-
- CABAL1= flood.wad (Bloodflood) map 03
- CABAL2= derelict.wad (Derelict station) map 02
- CABAL3= watchtower.wad (The Watchtower) map 04
- CABAL4= todeath.wad (Temple of Death) map 05
- CABAL5= arena.wad (We who are About to Die) map 06
- CABAL6= storm.wad (Eye of the Storm) map 09
- CABAL7= the_evil.wad (The Image of Evil) map 30
-
- Author : Sverre Andre Kvernmo (aka "Cranium")
- Misc. info : This and the other of my wads were initially
- intended released inside a 32-level "episode" on the
- internet. I got drafted for id's project
- "DOOM2: The Master Levels" though, and having Id
- release four of my wads is about 666 times cooler<G>.
- The remaining seven, now known as the CABAL series
- didn't make it into that project, most of them due to
- the deadline (I came into TML just as it was about to
- be finished). After premiering on the coverdisks of
- PC Zone and GIGA they are now available to all you
- CIS & GAMESNET users.
-
- If you like these wads and want some more of my
- stuff, together with the excellent wads of Jim Flynn,
- John "Dr. Sleep" Anderson, Tom Mustaine and
- Chris Klie you can go and get The Master Levels when
- they come out. Very likely they'll be the best wads
- you have _ever_ played...
-
- Setting : Ok, here's the plot: Kick Butt!
- Gripping, isn't it? In case you are a little more
- into story-lines you can keep on reading <g>:
- The plot in the intended episode was as follows:
-
- : You once were the biggest and baddest Cyber-demon
- to rule hell and you spear-headed the council that
- governed the underworld; "the Cabal". Betrayed by the
- other members you find yourself not only dismantled,
- but also a victim of the utmost demonic humiliation:
- You've been morphed into a human! Of course you're
- out for revenge and have to kick the other members of
- the Cabal's butts one by one.
- There's a short low-down on the story of each wad at
- the end of this document (additional info).
-
-
- Credits : The whole of id Software for DOOM & DOOM II.
- : Andrew (& Mark) Cornes, Gregory "Acoma" Hyne,
- Peter "Pete" Ripley, David "Macca" Mccandless,
- Jim F Flynn, Bj¢rnar Johansen, Baard Zakariassen and
- Stian Danielsen for playtesting, viewpoints,
- help, enthusiasm and for being mad bastards.
- : Oh, and Erling Paulsen for managing to convince me
- that there was such a thing as a full fledged
- Doom-editor, back in early 94. Os!
- : A brand new BFG goes out to Geoff Allan (DOOMed),
- Raphael Quinet (DEU), Olivier Montanuy (DeuTex) and
- Colin Reed (BSP) plus whoever put together idBSP.
- These guys gave us tremendous tools of joy without
- claiming a buck for it. Keep going guys, you are much
- admired and respected. About a thousand times more
- so than those who are deeply doomed...;)
- : Shawn Green for sending me the picture of that
- very friendly pizza-girl. Oh, and for including me in
- "DOOM2: The Master Levels" project.<G>
- : A humongous round of applause to those doom-players
- who still play without cheating. I made these wads
- for you guys! :)
- : Last but never least to all other WAD-designers who
- have lost themselves in the worlds of tag numbers,
- upper textures and vertexes as badly as me. Quake
- will be the end of what's left of our social lives.
- <G>
-
- Deathmatch
- bad-arse credits : Macca, Escher, Loki, Woof and Pete. You can
- walk over my melted bodies anytime. Don't hang around
- that corner for too long though. I'll silently BFG
- your butt!
-
- ╔══════════════════╗
- ╣*Play Information*╠══════════════════════════════════════════════════════════
- ╚══════════════════╝
-
- How to play : Load up, choose difficulty from the menu and use
- the IDCLEVxx cheat when level 1 of Doom2 starts.
- xx being the map number of the relevant wad.
- Map # : See top of text file
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : Whadda ya mean? Of course there is!
- Difficulty Settings : A new setting (Total Carnage) has been implemented
- to challenge the most hardened of Doom assassins.
- Cabal's Ultra Violence is ment to equal Doom2's
- New Sounds :No
- New Graphics :Yes, though only in the difficulty setting menu.
- Demos Replaced :None
-
-
- ╔══════════════╗
- ╣*Construction*╠════════════════════════════════════════════════════════════════
- ╚══════════════╝
-
- Base : An obsessive personality, lotsa caffeine and lotsa
- nicotine. :Q A twiseted mind doesn't hurt either. :)
- An additional credit should go out to those wad-
- designers that have inspired me greatly through their
- work. I don't know all their names, but the names of
- their WADs should suffice. Hail the hall of fame:
- "Nukemine" (old I know, but the supreme numero uno
- at it's hayday)
- "Castle of the Renegades". Best castle-type wad I've
- seen.
- "Eternity"
- "Dante's Gate"
- The secret level in the AlienDoom episode was groovy
- as well, and "Cleimos" had some nice touches.
- Build Time : Don't ask, really! First baby steps at "wadding"
- taken in the summer of 94. Almost dropped out of
- university for this bloody obsession. One reason for
- surviving was that I handed in a wad of my campus as
- one of my projects. <G>
- I would guess that I on average spend about 130 hours
- on each wad. And it's not because I work slow :)
- Editor(s) used : DoomED 4, DEU2, DETH, BSP1.2, idBSP and DEUTEX.
- Bugs : No way. If you should find some then get in touch,
- but know that I will forever hate you!!! ;)
-
- Where to get the
- CABAL wads : Download it from Compuserve or get them from the
- October issue of either PC Zone or GIGA (GIGA is only
- sold in Norway).
- Also available from the London GAMESNET server.
- ftp:cdrom.com?
-
- Hope you enjoy the wads!
-
- ╔═════════════════════════════════════════════════════╗
- ╫ All comments & questions will be highly appreciated ╫
- ╚═════════════════════════════════════════════════════╝
-
- Sverre Andre Kvernmo
- (it's a norwegian name OK? I'm from Norway smart arse)
- 100755.2032@compuserve.com
-
-
- ╔═════════════════╗
- ╣*Additional info*╠═════════════════════════════════════════════════════════════
- ╚═════════════════╝
-
- Bloodflood (map 03)
-
- : I set out to make the ultimate deathmatch level in
- this one. Once the players are fimiliar with the
- level it kicks b u t t, ala big time. Works well
- as a 1player as well.
-
- "You have come upon one of the Cabal's blood-depoes.
- An important element in any powerful black magic is
- huge amounts of blood. Emptying the depoe's tanks
- into the nearby river you will have struck your first
- blow against the Cabal."
-
- ==============================================================================
-
- Derelict Station (map 02)
- Co-author: Greg "Acoma" Hyne
-
- : Should you tire of Bloodflood (What!?) then try
- this smaller, even faster frag-machine on for size.
- Quite playable as a single game as well.
-
- "Just having escaped the Sea of Blood you have sought
- out a derelict building in the search for arms &
- equipment. Unfortunately the station isn't as
- abandoned as you thought."
-
- ==============================================================================
-
- The Watchtower (map 04)
- Co-designer: Greg "Acoma" Hyne
-
- : Me and Greg wanted to do an awesome Deathmatch
- level but with all the ideas we had it kinda grew a
- little large <G>. Still very good if you have the
- incentive to learn it. Good for 3 & 4 player network.
-
-
- ===============================================================================
-
- Temple of Death (map 05)
-
- :My first wad <blush>. Don't worry you won't have to
- struggle with mis-aligned textures and collaged
- colours, as I recently went over the thing and
- polished it a bit.
-
-
- ===============================================================================
-
- We who are About to Die (map 06)
-
- :Ok for Deathmatch but v e r y playable as one
- player, judging by the response of play-testers.
-
- "The Cabal has started striking back at you. That
- last gateway should have taken you... well somewhere
- else. Not to an arena where thousands of humans have
- lost their souls to hungry demons. As you get ready
- for the first wave of hellspawned gladiators you
- swear to blast the emperor's thumbs off before he can
- even think about turning them down on you..."
-
- ===============================================================================
-
- Eye of the Storm (map 09)
-
- : Made the whole level design with the thought of one
- encounter only (you'll know wich one when you
- encounter it:). The level is an exercise in how to
- dodge and use the BFG to full effect. If big-weapon
- blasts are your thing in Deathmatch then you'll want to
- live inside STORM.<G>
-
- "You find yourself in the remains of an old forttress
- after ascending a lift shaft from the mines where you
- were trapped. Signs of unlife is evident but from
- what you know of this place it should pose no great
- threat to you. It used to be the centre of a
- Cacodemon empire that perished some 665 yeaes ago.
- Oh, by the way, it's new years eve..."
-
- ==============================================================================
-
- The Image of Evil (map 30)
-
- : This was to be the final showdown in Cabal.
- Wanted to see how far I could take the design of the
- map view with it. Cowards go IDBEHOLDA as soon as they
- enter. Good players will see it evolve.
-
- "The Image of Evil is a humongous temple created
- to the honour of the first Demon to slay an angel;
- Lithlaar. In it you will find the Cybo that now is
- known as the lord of Hell and his two Soulguards."
-
-
- ╔════════════════════════╗
- ╣*Copyrights/Permissions*╠═════════════════════════════════════════════════════════════
- ╚════════════════════════╝
-
- Authors may not use these levels as a base to build additional levels.
- It will be greatly appreciated if you distribute these WADs, provided you
- include this file, with no modifications.
-
-
-
-
-